Search found 299 matches

by -Id- iot
Mon Aug 10, 2009 10:20 pm
Forum: Vehicle CTF
Topic: CTC battles Casus Belli
Replies: 41
Views: 4090

Re: CTC battles Casus Belli

I will be working on a new Intense Zone conversion called Intense Delete.
by -Id- iot
Mon Aug 10, 2009 10:09 am
Forum: CTC Maps
Topic: VCTF-MB-Hydro(beta4)
Replies: 15
Views: 3210

Re: VCTF-MB-Hydro(beta1)

Removing the Goliath is a good idea.
by -Id- iot
Mon Aug 10, 2009 6:20 am
Forum: Vehicle CTF
Topic: CTC battles Casus Belli
Replies: 41
Views: 4090

Re: CTC battles Casus Belli

Haha, FacingAss was classic. Kind of want to play it again, but I would get bored of it after playing it once.
by -Id- iot
Mon Aug 10, 2009 2:50 am
Forum: Vehicle CTF
Topic: CTC battles Casus Belli
Replies: 41
Views: 4090

Re: CTC battles Casus Belli

For the next scrim we plan to solve this issue by only picking the maps we make. Due to our inexperience in map making, these maps may be lacking niceties such as proper lighting, solid walls, and textures that don't look like vomit. These maps will be fine, however, since we’ll claim they're “good...
by -Id- iot
Sun Aug 09, 2009 10:14 pm
Forum: Vehicle CTF
Topic: CTC battles Casus Belli
Replies: 41
Views: 4090

Re: CTC battles Casus Belli

I see CB still has not learned how to pick good competitive maps hahahaha. I am preparing for FacingAss and GooYou for when we play them again as I am sure they will pick those two maps.
by -Id- iot
Wed Aug 05, 2009 11:28 pm
Forum: Community Maps
Topic: VCTF-[Id]-HedgeMaze
Replies: 23
Views: 3752

Re: VCTF-[Id]-HedgeMaze

Changed the double arch on each side of the flag to a single arch directly behind the flag as per feedback from Badasp.
by -Id- iot
Wed Aug 05, 2009 11:27 pm
Forum: CTC Maps
Topic: VCTF-MB-Hydro(beta4)
Replies: 15
Views: 3210

Re: VCTF-MB-Hydro(beta1)

Looks great and I am sure it will play great. Good work, Bean, and good work, Jim and Sal.
by -Id- iot
Tue Aug 04, 2009 11:53 pm
Forum: Community Maps
Topic: VCTF-[Id]-HedgeMaze
Replies: 23
Views: 3752

Re: VCTF-[Id]-HedgeMaze

An updated version of HedgeMaze should be on the server soon. Now there are a couple of extra pairs of jumpboots next to the double damage in the middle so you can get out of the middle section more easily. Also, thanks to the help of Mr. Bean, the hall of mirrors effect that you got when fully zoom...
by -Id- iot
Tue Aug 04, 2009 11:25 pm
Forum: Community Maps
Topic: VCTF-[Id]-Darkside Conversion
Replies: 8
Views: 1875

VCTF-[Id]-Darkside Conversion

My new map conversion, VCTF-[Id]-Darkside. This was originally a CTF map. Total time spent in the editor would be just over three hours. No structural changes except to open a space for the teleporter behind the flag. Added adrenaline pills and vials. Changed the pickups in the middle so now there i...
by -Id- iot
Mon Aug 03, 2009 11:26 pm
Forum: General Chat and Information
Topic: So this is what Carpal Tunnel feels like
Replies: 11
Views: 430

Re: So this is what Carpal Tunnel feels like

That is probably the most fun I have had in a pub in a very long time. A lot of people get annoyed when maps go into OT, and I do too sometimes, but after about ten minutes of OT, it becomes a battle of pride to see which team can pull it out. Veniis is not your typical stalemate 30+ minute OT map, ...
by -Id- iot
Sat Aug 01, 2009 9:56 am
Forum: Unreal Tournament 2004
Topic: :cb: vs meh
Replies: 14
Views: 1530

Re: :cb: vs meh

That is part of what is fun in a scrimmage: net is meaningless depending on what role you were playing. Manta drivers will usually always have negative nets, but they are vital to victory.
by -Id- iot
Thu Jul 30, 2009 10:46 pm
Forum: Unreal Tournament 2004
Topic: :cb: vs meh
Replies: 14
Views: 1530

Re: :cb: vs meh

Good games indeed. Need another one next week or the week after.
by -Id- iot
Thu Jul 30, 2009 4:01 am
Forum: Unreal Tournament 2004
Topic: TAM Tapout
Replies: 66
Views: 5500

Re: TAM Tapout

Good games. Let us do it again very soon.
by -Id- iot
Mon Jul 27, 2009 3:16 am
Forum: Unreal Tournament 2004
Topic: TAM Tapout
Replies: 66
Views: 5500

Re: TAM Tapout

Would be nice if we had Binksi's Xfire or Steam. Then if Binksi and Badasp would get on on nights there may be a scrim, we could coordinate better than posting in this thread.
by -Id- iot
Thu Jul 23, 2009 2:07 am
Forum: Unreal Tournament 2004
Topic: Head Hunter!
Replies: 14
Views: 1384

Re: Head Hunter!

Bean, you should hit me up on Xfire and do some fragging with me. I will have you going on rampages every map. I enjoy doing it, so just let me know.