DM-[Vex]Beholder+
Fix:
Lower jump pad height
Lifts ranges from 96-180
Added emiters to jump pads
Download: http://www.mediafire.com/?9go005wz99587v7
Search found 31 matches
- Tue Mar 15, 2011 11:36 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
- Tue Mar 15, 2011 11:27 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
Removed
- Tue Mar 15, 2011 11:08 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
Nice! The layout works better as a DM map i think. I like the lift trigger usage up top as it's the only way down other than jumping (long drop). The trigger radius (collision) should be increased to the size of the lift. As is I can stand on the edges and not go anywhere. There's a 'Radius View' f...
- Tue Mar 15, 2011 9:34 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
New Version DM-[Vex]Beholder Download : http://www.mediafire.com/?whye0wcgnomkl3i Player: 2-6 Description: -Small Map -6 Spawn -6 Health Charger -1 Super Health Charger -1 Shock Rifle -1 Sniper Rifle -1 Minigun -1 Flak Cannon -1 Rocket Launcher -1 Link Gun -2 Jump Pad -4 Trap Door -2 New room -Fina...
- Mon Mar 14, 2011 10:42 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
DM-[Vex]Beholder Download : http://www.mediafire.com/?w3gy5b4z95sccam Player: 1-4 Description: -Small Map -4 Spawn -6 Health Charger -1 Super Health Charger -1 Shock Rifle -1 Sniper Rifle -1 Minigun -1 Flak Cannon -Final paths for bots -Working lifts -4 Ammo spawn for each weapons Rant: I basically ...
- Mon Mar 14, 2011 7:31 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
I have to admit these changes are awesome I did not know how to make lift and lift doors like that. I agree on every change made. Im curious as to what other change idea you had in mind. Also I would like to know how to make a lift path for my new map I tried to make one but it said it could not fin...
- Mon Mar 14, 2011 5:42 am
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
New map. I feel im improving on the basic. This map is extremely basic and I have yet to add bot path. http://www.mediafire.com/?mwucdjm6spimmvm Here's a slightly modified version I worked on this morning: http://www.mediafire.com/file/4inz4bid9kl37n1/VCTF-%7BVex%7DRage-ArenaMB3.ut2 Do you still hav...
- Tue Oct 19, 2010 6:41 am
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
I do like constructive criticism. I did test a bit more yesterday and I found some bug like the door and stuff. I plan on correcting them. - Elevator Doors: Do not know how to make them open both. There was a tutorial but I lost it if you do know a tutorial or something similar help would be appreci...
- Sun Oct 17, 2010 10:52 am
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
New map added check first post for description and download link.
Id like to know what you people think about this remake.
Id like to know what you people think about this remake.
- Thu Oct 14, 2010 11:25 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
Is there a spoiler tag so that images are hidden. This way people have to press the spoiler tag to see image and make the topic easier to view.
Edit: Sorry for double post.
Edit 2: New WIP screenshot.
Edit 3: Fixed Old DL links http instead hxxp
Edit: Sorry for double post.
Edit 2: New WIP screenshot.
Edit 3: Fixed Old DL links http instead hxxp
- Thu Oct 14, 2010 11:23 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: {Vex}Maps
Wow thanks seriously I did not think I would get a reply this quick.
- Thu Oct 14, 2010 11:14 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: VCTF-{Vex}Virtual
First: Thank you all for the replies. Belta thank you for the corrected link I had lost this map.
I was wondering if it was possible for me to rename the thread to {Vex}Maps. Or should I just make a new separate topic for each map?
I was wondering if it was possible for me to rename the thread to {Vex}Maps. Or should I just make a new separate topic for each map?
- Fri Jun 18, 2010 9:51 pm
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: VCTF-{Vex}Virtual
If your talking about putin it on the server of course I would like to do so if its ok with ctc. Yeah I do know the tank may get spammy. Although I got bot path to work they still wont take elevator and will die stupidly in the trap noneteless I played a 4vs4 with bot and they stole my flag. Oh yeah...
- Fri Jun 18, 2010 9:44 am
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: VCTF-{Vex}Virtual
I've edited the map I would like to know if its passable as a VCTF Bean.
- Fri Jun 18, 2010 6:17 am
- Forum: Community Maps
- Topic: {Vex}Maps
- Replies: 67
- Views: 9190
Re: VCTF-{Vex}Virtual
Yeah I know it look CTF more than VCTF my redo a part of it so that its more VCTF like as for the floor I do agree I just didnt know what kind of texture I should use and the bot pathing is bugging me. Thanks for your critics btw I will try to change it so that its more vctf like.