Search found 52 matches

by Helen
Sun Nov 14, 2010 2:41 am
Forum: COD:Black Ops discussion
Topic: How To - Black Ops Screenshots
Replies: 2
Views: 1178

Re: How To - Black Ops Screenshots

Looks like half life 2 graphics from that screenshot.
by Helen
Tue Nov 09, 2010 6:43 am
Forum: Mapping tools, tutorials and chat
Topic: VCTFVehicleFactories
Replies: 10
Views: 1604

Re: VCTFVehicleFactories

Wow! Lots of options :shock: Is this something that could be contained in 'myLevel' as to not require extra files? I'm also curious to know if it's a lot of work? It would definitely be fun to toy around with. Perhaps as fun enhancing as the flying board mod if edited effectively. Only need files f...
by Helen
Tue Nov 09, 2010 6:41 am
Forum: Mapping tools, tutorials and chat
Topic: VCTFVehicleFactories
Replies: 10
Views: 1604

Re: VCTFVehicleFactories

How do people even make alternate-weapon scorpions? There's the Shock Scorpion (Paly cannon), the Plasma Scorpion (sorta like Manta shots), the weaponless Infiltrator, the Spammer (Plasma with double the fire rate), the Lynx (very slow basic rocket launcher), the Armed Scorpion (seemingly weak mach...
by Helen
Tue Nov 09, 2010 6:39 am
Forum: Mapping tools, tutorials and chat
Topic: VCTFVehicleFactories
Replies: 10
Views: 1604

Re: VCTFVehicleFactories

Interesting proposal... wait, you can set a vehicle to spawn in a neutral state? Does that mean either team can take it from its spawn, without having to use a mod like NoVehicleLocks or anything? I hope so, because that will be SO USEFUL when I finally getting around to mapmaking. Or, rather, lear...
by Helen
Sun Oct 31, 2010 12:51 am
Forum: Unreal Tournament 2004
Topic: ONSPLUS
Replies: 46
Views: 4017

Re: ONSPLUS

Oh, THAT'S why the ONSPLUS mutator settings were all screwed up when I tried it; I had UTComp in there too! Well, I guess that crushes the chances of seeing it on the server, unless someone can make a mod that serves the equivalent function, AND plays nice with UTComp. Do we know why they interfere...
by Helen
Thu Oct 28, 2010 1:37 am
Forum: Unreal Tournament 2004
Topic: ONSPLUS
Replies: 46
Views: 4017

Re: ONSPLUS

I do okay with the killing people part but I always get butchered by 10 people simultaneously whenever I try to cap. I guess I gotta figure out a way to be more sneaky... Capping requires situational awareness which is somewhat at odds with the laserlike focus it requires to be good at hitscan. At ...
by Helen
Thu Oct 28, 2010 1:32 am
Forum: Unreal Tournament 2004
Topic: ONSPLUS
Replies: 46
Views: 4017

Re: ONSPLUS

Skallys, I don't think Helen was ranting at you. I think when she says "you," she means "people in general" or perhaps "people who fit the attributes that she is complaining about" Yeah "you" its majority p, and anyways point whores will always deny new ways for points and its always someone to hat...
by Helen
Tue Oct 26, 2010 4:02 am
Forum: Unreal Tournament 2004
Topic: ONSPLUS
Replies: 46
Views: 4017

Re: ONSPLUS

lol varia. as long as you're having fun and not actioncity fucking rocks. Helen, I have to ask you about the 500 hp = 1 point thing. Does that mean the 500 has to be healed on one vehicle, or during one life, or is it cumulative between vehicles and/or lives? If neither, it seems a little high, I m...
by Helen
Sun Oct 24, 2010 11:29 pm
Forum: Unreal Tournament 2004
Topic: ONSPLUS
Replies: 46
Views: 4017

Re: ONSPLUS

I like the idea of giving points for healing. Anything to promote team play. I'd like to see a mod like this for VCTF. I'm not for certain, but it seems like Titan at one time used a hitsound that wasn't UTcomp. Yes many people who play today fail to understand team in vctf, why you think no one pl...
by Helen
Sun Oct 24, 2010 6:12 pm
Forum: Unreal Tournament 2004
Topic: ONSPLUS
Replies: 46
Views: 4017

Re: ONSPLUS

So you can't get points for getting out of your vehicle after it's taken some fire and then healing it? Meh, although that does explain why it "wasn't working" when I tried it against bots. I don't understand the counters for damage/healing vehicles used in the settings for this mutator. They say 1...
by Helen
Sat Oct 23, 2010 3:34 pm
Forum: Unreal Tournament 2004
Topic: ONSPLUS
Replies: 46
Views: 4017

Re: ONSPLUS

Belta and I have done some tests on my server like 4 days ago. You cant get points for healing or damaging a vehicle with no one in it. The mod allows you to modify how much linking you got to do and damaging to vehicle for points for example on my server its set you got to do 600 damage to get a po...
by Helen
Fri Oct 22, 2010 3:32 pm
Forum: Unreal Tournament 2004
Topic: ONSPLUS
Replies: 46
Views: 4017

ONSPLUS

So there this mod ONSPLUS that rewards people for linking vehicles but there is a conflict with hitsounds with utcomp. Anyone know any other outside hitsound mod to make it work or another mod that gives points for people linking vehicles/damage vehicles?
by Helen
Tue Sep 14, 2010 3:18 am
Forum: Unreal Tournament 2004
Topic: Good Games
Replies: 11
Views: 2246

Re: Good Games

UT99 i used to play Jailbreak all time and started in ut2004 first then i played until server went dead then i deicided to look for another gametype stumped on VCTF- ever since and loved it. Personally i like jailbreak over tam but u can always force e mutator on a map so u dont have to look for wea...
by Helen
Sat Sep 11, 2010 9:05 pm
Forum: General Chat and Information
Topic: 9/11
Replies: 17
Views: 765

Re: 9/11

I walked into my 9th grade english class and my teacher had it on TV showing the towers were burning on the news.
by Helen
Fri Sep 10, 2010 7:04 pm
Forum: Mapping tools, tutorials and chat
Topic: VCTF-mylevelVCTFFactories
Replies: 4
Views: 1149

Re: VCTF-mylevelVCTFFactories

ALSO MOST IMPORTANT FILE SOME YOU NEED TO RUN VCTFFACTORIES IS OMST.U its in download when i script it some reason hooked on that files( I HATE unreal editor BUGS).