Search found 299 matches

by -Id- iot
Thu Oct 29, 2009 8:43 pm
Forum: Community Maps
Topic: VCTF-[Id]-Velvet
Replies: 37
Views: 4413

Re: VCTF-[Id]-Velvet

No, he was not being facetious. We were joking about this stuff the other day. True racism is never a laughing matter, I agree, but jokes about racial stereotypes can be funny when it is understood they are meant as jokes. Ru knows I joke and he knows the difference; we have discussed as much. No on...
by -Id- iot
Thu Oct 29, 2009 7:22 pm
Forum: Community Maps
Topic: VCTF-[Id]-Velvet
Replies: 37
Views: 4413

Re: VCTF-[Id]-Velvet

Hey you should place that picture you were showing to linkon on Vent the other night on one of your maps. You know the one, photo featuring the Mac laptop a the naked "Black" Botocudo tribe. ROFL Dude you make racism hilarious. F'em if they can't take a joke. Could not find that one, but maybe you ...
by -Id- iot
Thu Oct 29, 2009 12:04 am
Forum: Community Maps
Topic: VCTF-[Id]-Velvet
Replies: 37
Views: 4413

Re: VCTF-[Id]-Velvet

by -Id- iot
Thu Oct 29, 2009 12:03 am
Forum: Community Maps
Topic: VCTF-[Id]-Velvet
Replies: 37
Views: 4413

Re: VCTF-[Id]-Velvet

CTC-JimRimya wrote:I tried a little harder and found out that it is missing 'mm45TrialsPack'.
Your server should have that file, it comes with the map HitscanZone. I will go upload it real quick and give you a download link for it. It is a system folder file.
by -Id- iot
Wed Oct 28, 2009 11:44 pm
Forum: Community Maps
Topic: VCTF-[Id]-Velvet
Replies: 37
Views: 4413

Re: VCTF-[Id]-Velvet

It works for me and is on the Meh server. The only changes I made from the original beta were lengthening the platforms in the middle, raising the height of teleport locations and moving some lights. Maybe try a server restart? Also, I noticed the map list has been updated finally, but one of the mo...
by -Id- iot
Wed Oct 28, 2009 9:25 pm
Forum: Community Maps
Topic: VCTF-[Id]-Velvet
Replies: 37
Views: 4413

Re: VCTF-[Id]-Velvet

After flying around the map a bit in the Raptor, I will likely remove it because it is all but invisible in the middle, darkened area. Either that or I will add more lights floating in the air in the middle section. You should not be able to see the lights except when they reflect off of the Raptor.
by -Id- iot
Wed Oct 28, 2009 8:32 pm
Forum: Community Maps
Topic: VCTF-[Id]-Velvet
Replies: 37
Views: 4413

VCTF-[Id]-Velvet

I present Velvet. This will likely be my last map. I seem to be unable to get my maps on the CTC community servers, so I do not see the reason to spend the time and hard work it takes to provide this new content anymore. Velvet is primarily a foot run map, but the vehicles include one Hellbender, tw...
by -Id- iot
Thu Oct 22, 2009 3:24 am
Forum: CTC Maps
Topic: VCTF-MB-Weltraum-v1
Replies: 18
Views: 3562

Re: VCTF-MB-Weltraum-v1

No, a lot of them have been removed again and I have other updated versions.

I was waiting for Gambit to get everything organized to get my maps up, but if you have time again to do them, then I will send them to you.
by -Id- iot
Wed Oct 21, 2009 10:24 pm
Forum: CTC Maps
Topic: VCTF-MB-Weltraum-v1
Replies: 18
Views: 3562

Re: VCTF-MB-Weltraum-v1

CTC-JimRimya wrote:Nice job on the updates. Map now on both servers. Thanks again!
That was quick. Any chance I could get my maps on the servers that quickly if I sent them to you?
by -Id- iot
Wed Oct 21, 2009 1:11 am
Forum: Community Maps
Topic: VCTF-Afghanistan-Fixed
Replies: 15
Views: 2849

Re: VCTF-Afghanistan-Fixed

Whether Veniis' problem can be defined as a glitch or not, it is something that obviously was not intended by the author of the map; obvious because the whole area above is see-through due to the fact that you are standing on top of a blocking volume, not on top of an actual structure. This simply m...
by -Id- iot
Tue Oct 20, 2009 7:49 pm
Forum: Community Maps
Topic: VCTF-Afghanistan-Fixed
Replies: 15
Views: 2849

Re: VCTF-Afghanistan-Fixed

Your wife is now my wife. Hand her over.
by -Id- iot
Tue Oct 20, 2009 7:51 am
Forum: Community Maps
Topic: VCTF-Afghanistan-Fixed
Replies: 15
Views: 2849

Re: VCTF-Afghanistan-Fixed

MY ARTISTIC VISION IS ABOVE ALLLLLLLLLLL!
by -Id- iot
Mon Oct 19, 2009 6:49 pm
Forum: Community Maps
Topic: VCTF-Afghanistan-Fixed
Replies: 15
Views: 2849

Re: VCTF-Afghanistan-Fixed

Dubya doing it last night is what made me fix it. Map started; he immediately went under; I left the game after a few minutes of this and fixed the map in five minutes.

I should fix Veniis too. Slax has this problem too, but that map needs to be deleted, not fixed.
by -Id- iot
Mon Oct 19, 2009 6:47 pm
Forum: Unreal Tournament 2004
Topic: Ever wonder how climbing walls in the Bender got started?
Replies: 9
Views: 953

Re: Ever wonder how climbing walls in the Bender got started?

$lacker wrote:it got started because ruff/jett decided to put vehicle jumping on belol
Well, players had been aware of it long before that, but most servers did not have the vehicle stunts mutator on. I like the vehicle stunts though, adds an interesting element to the game.
by -Id- iot
Mon Oct 19, 2009 5:02 am
Forum: Community Maps
Topic: VCTF-Afghanistan-Fixed
Replies: 15
Views: 2849

VCTF-Afghanistan-Fixed

I fixed the glitch where people could get under the map in Afghanistan. Just about the cheapest way to play the game is to go under the map to get your kills. People complain about uneven teams or campers or spawn killers, all of these topics are hotly debated. Most maps are made intelligently enoug...