Id's "Still learning how to map" Basic Questions
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Re: Id's "Still learning how to map" Basic Questions
How do you get writing on the wall? Something like "yes, you know that Dubya totally owns your ass."
No...
- CTC-JimRimya
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Re: Id's "Still learning how to map" Basic Questions
You have to import the texture that says 'dubya like getting teabagged', then put it on a sheet that is a couple units off the surface of the wall. I could explain it all here but... If you really want this to happen, let me know.Dubya wrote:How do you get writing on the wall? Something like "yes, you know that Dubya totally owns your ass."
"The abyss gazes also into you"
Re: Id's "Still learning how to map" Basic Questions
Is there a way to make a mover do a full, circular rotation without setting up key bases? For example, I want a ring shaped static mesh to rotate not like a wheel but as if flipping over. I cannot get this to work using key bases, so I would like to know if there is a way to just set a mover to rotate constantly.
Re: Id's "Still learning how to map" Basic Questions
When there's a will, there's a way. In that CanOpener map I made, I put a static mesh spinning under the flag. You can make it spin any way or direction you like. To be honest though, I was confused while getting it to work. I just had to mess with it for a while. I will try to find that tutorial for you.
Re: Id's "Still learning how to map" Basic Questions
Instead of spinning my static mesh though, I'm trying to get it to flip over, like a quarter that you flipped off your thumb.
I'm using the same static mesh I used for the teleporters in HedgeMaze. What I've done so far is setup up a key base with the mesh directly horizontal, a key base with the mesh rotated at 45 degrees west to east, a key base directly vertical, a key base at 45 degrees east to west and another key base with the mesh directly horizontal. Problem is, the mover does not connect to each key base in a fluid movement. Instead it will hit each key base coming from different directions. I know this makes no sense, perhaps I can send you what I have been trying to do with this mesh. I will send you a download link, Bean, in a PM.
I'm using the same static mesh I used for the teleporters in HedgeMaze. What I've done so far is setup up a key base with the mesh directly horizontal, a key base with the mesh rotated at 45 degrees west to east, a key base directly vertical, a key base at 45 degrees east to west and another key base with the mesh directly horizontal. Problem is, the mover does not connect to each key base in a fluid movement. Instead it will hit each key base coming from different directions. I know this makes no sense, perhaps I can send you what I have been trying to do with this mesh. I will send you a download link, Bean, in a PM.
Re: Id's "Still learning how to map" Basic Questions
Ok, now I have a some questions....
1- How do you export a texture to photoshop to modify it?
2- When importing a texture to UT, what file type do you use in order to keep transparent parts transparent? Bitmap doesn't work
*btw, this is a good idea posting editer questions. There's a good chance others would like to know/learn the same thing.
1- How do you export a texture to photoshop to modify it?
2- When importing a texture to UT, what file type do you use in order to keep transparent parts transparent? Bitmap doesn't work
*btw, this is a good idea posting editer questions. There's a good chance others would like to know/learn the same thing.
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Re: Id's "Still learning how to map" Basic Questions
i know theres some type of smurfmaps out there please cant we find them?
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Re: Id's "Still learning how to map" Basic Questions
oops! posted twice sorry
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Re: Id's "Still learning how to map" Basic Questions
There's one smurf massacre but it's a single player game.
D/L Maps for CTC Server+More-> http://ctc-map-downloads.synthasite.com
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Re: Id's "Still learning how to map" Basic Questions
I made a brush, converted to a static mesh, named the package myLevel, then went to my static mesh browser and looked for myLevel in the browser and could not find it. Any idea why a static mesh I just myLeveled is not showing up for me?
Re: Id's "Still learning how to map" Basic Questions
What about the myLevel sub-folders?-Id- wrote:I made a brush, converted to a static mesh, named the package myLevel, then went to my static mesh browser and looked for myLevel in the browser and could not find it. Any idea why a static mesh I just myLeveled is not showing up for me?
Re: Id's "Still learning how to map" Basic Questions
I did not see any myLevel subfolders. Do I need to create a folder called myLevel in the static mesh folder before it will actually save something there?
Re: Id's "Still learning how to map" Basic Questions
I was just taking a shot in the dark. There is a secondary pulldown in the static mesh browser. It happened to me one time, and I found it there... or maybe it was a texture Something like that.
- CTC-Salchicha
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Re: Id's "Still learning how to map" Basic Questions
No, I don't think you need to create a mylevel folder for your mesh. Hold on, just checked the ed and loaded a simple map up and no mylevel. As the mylevel folder is a default name, perhaps it won't allow you to name a package that. Try a dif package name.
Did you rebuild your map as well?
Did you rebuild your map as well?
Re: Id's "Still learning how to map" Basic Questions
Who here knows how to make escape vehicles? I would like to replace the Scorpions in Face3 with escape Scorpions like you find in maps such as Zoned. I have copy pasted the escape Scorpion from Zoned, but it does not function correctly in my map; it does not even appear.