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How to Create a Panner Blend Texture

Posted: Wed Sep 09, 2009 6:35 am
by Mr Bean
Basically, it's just putting two textures in the material editor to create a new one...

- Import a 512x512 custom texture (myLevel)
- In the texture browser click File/New...
- Enter the info accordingly (Class & MaterialClass should be left as is)
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- Use your custom texture in SelfIllumination
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-Get the panner texture from the XGameTexture package. The name is TexPanner DOMPLinesGp [1 pass]
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-Use the panner texture in Opacity
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- Now you can close the Material Editor. You should have the new panner version in your myLevel.
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On that TV screen static mesh I used this texture in layer 2, and used a black texture for layer 3. The panner is self illuminating like a real TV screen so it doesn't require an external light source. I hope this is of some use
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http://www.mediafire.com/file/zu2uzftn4yz/DM-Bean.rar

Re: How to Create a Panner Blend Texture

Posted: Wed Sep 09, 2009 7:36 pm
by CTC-JimRimya
Excellent tut, Bean! Thanks for posting!

Re: How to Create a Panner Blend Texture

Posted: Wed Sep 09, 2009 10:35 pm
by -Id- iot
That texture should now be found in all of your new maps, it is that fantastic.

Re: How to Create a Panner Blend Texture

Posted: Fri Jun 25, 2010 10:59 pm
by Beltamaxx
-Id- wrote:That texture should now be found in all of your new maps, it is that fantastic.
I agree... :D