SOL SIGNS- Att Belta

Unrealed mapping chat

Moderators: Admins, Map moderators

User avatar
KatWoman
Shock jockey
Posts: 62
Joined: Sat Jun 21, 2008 1:58 am

SOL SIGNS- Att Belta

Post by KatWoman »

for bloodrun map
these are jpg- let me know which you want as tga
post here? or send email?ImageImageImageImage
Image

User avatar
WarDad71
Cock-docker
Posts: 2300
Joined: Tue Jun 03, 2008 3:39 pm

Re: SOL SIGNS- Att Belta

Post by WarDad71 »

I read SOL and thought why is Katwoman saying the signs are Sh*t Out of Luck :P (earth humor arr arr)

P.S. nice artwork Kat! Good to see ya here.
Image

User avatar
KatWoman
Shock jockey
Posts: 62
Joined: Sat Jun 21, 2008 1:58 am

Re: SOL SIGNS- Att Belta

Post by KatWoman »

yeah Wd:

I asked if they wanted S.O.L. for slice of life
Belta said no & he is making the maps
thanks for the like
Image

User avatar
Beltamaxx
Holy sh*t!
Posts: 808
Joined: Wed Apr 23, 2008 6:39 am
Location: Lost Angelez

Re: SOL SIGNS- Att Belta

Post by Beltamaxx »

Wow, amazing work, bravo, ty.
Image

User avatar
Mr Bean
Cock-docker
Posts: 2495
Joined: Sun May 04, 2008 7:35 am
Location: Above ground
Contact:

Re: SOL SIGNS- Att Belta

Post by Mr Bean »

ditto. very cool stuff... especially the last two. hats off, and a bow to katwoman.
Image

User avatar
x-GAMBIT-x
Cock-docker
Posts: 2500
Joined: Wed Apr 30, 2008 5:30 am
Location: Minnesota
Contact:

Re: SOL SIGNS- Att Belta

Post by x-GAMBIT-x »

Mr Bean wrote:ditto. very cool stuff... especially the last two. hats off, and a bow to katwoman.
I agree with Bean and my choice would be the bottom left but depending on what map they go on and the color of that map.
Image
D/L Maps for CTC Server+More-> http://ctc-map-downloads.synthasite.com
Image
Gambit Just Dealt You The Card of Death!!!!!

User avatar
KatWoman
Shock jockey
Posts: 62
Joined: Sat Jun 21, 2008 1:58 am

Re: SOL SIGNS- Att Belta

Post by KatWoman »

Thanks for the compliments guys
Image

Hermit
Dominating
Posts: 340
Joined: Sat Mar 05, 2011 6:34 am

Re: SOL SIGNS- Att Belta

Post by Hermit »

Very nice. The last 2 are the best. :D

User avatar
KatWoman
Shock jockey
Posts: 62
Joined: Sat Jun 21, 2008 1:58 am

MORE SOL SIGNS- Att Belta

Post by KatWoman »

ImageImageImage
Image

rimmer59
Cock-docker
Posts: 1103
Joined: Wed Jun 02, 2010 12:39 am
Location: Minnesota.

Re: SOL SIGNS- Att Belta

Post by rimmer59 »

Purr-Fect!

User avatar
Mr Bean
Cock-docker
Posts: 2495
Joined: Sun May 04, 2008 7:35 am
Location: Above ground
Contact:

Re: SOL SIGNS- Att Belta

Post by Mr Bean »

daaayum!!! i think i have wood kat. that last one with the pipes is hot!

*edit: the first two would make a good window texture imo.
Image

User avatar
KatWoman
Shock jockey
Posts: 62
Joined: Sat Jun 21, 2008 1:58 am

Re: SOL SIGNS- Att Belta

Post by KatWoman »

thanks Bean
I think the map creation is the real "wood"

I am just good at graphics and PS- this is not my area of expertise what so ever- I mostly retouch images of people, or sometimes places and products, have some experience with layout and design,but only 2 D and simple animations- I studied painting, my creativity is limited to 2D-- 8)

Maybe you can help me - I am trying to export the images of objects (not just textures) so I can re-edit the graphic on them- (I have dds converter for PS)
for example- an archway or flag/banner with it's texture on it.

So far I just used screenshots or the texture files to make these

someof my work is here http://www.flickr.com/KW-Retouch
Image

User avatar
Mr Bean
Cock-docker
Posts: 2495
Joined: Sun May 04, 2008 7:35 am
Location: Above ground
Contact:

Re: SOL SIGNS- Att Belta

Post by Mr Bean »

KatWoman wrote:...I am trying to export the images of objects (not just textures) so I can re-edit the graphic on them- (I have dds converter for PS)
for example- an archway or flag/banner with it's texture on it...
Most of the "textures" in UT2k4 are actually "materials". There's a material editor within the UT editor that lets you combine different textures and add special effects... lots of cool stuff. For that reason, some "textures" won't export. Still, there are many base textures that will. There's a cool little app I use called UTXgaffer that came on one of the UT2004 CD's / DVD's. It lists, categorizes, and shows a preview of all exportable textures in your UT2004 folder. It works best for me to export as a TGA file, but it's supposed to export as DDS too. I did a quick Google and found this download link for UTXgaffer: http://www.utzone.de/forum/downloads.ph ... 959_Themes.

Image

To modify an archway, I'm assuming it's a static-mesh. It's a pretty simple process of exporting, editing, importing, and re-skinning. The new texture needs to be saved in the 'myLevel' package so it loads with the map. I can post a tutorial if you want.

A flag however is not just a static-mesh with a texture, it's an actor with coded instruction that would have to be modified. I attempted the re-skinning route on VCTF-MB_Hydro, but it only works with the flag at the base... once picked up it turns white :?
Image

User avatar
KatWoman
Shock jockey
Posts: 62
Joined: Sat Jun 21, 2008 1:58 am

Re: SOL SIGNS- Att Belta

Post by KatWoman »

thanks for that info
& link to prog

I am able to get the textures or make my own- that is not the problem i am having-
I need the shapes of the objects and in the same proportions they show in the map- for example: trying to cover an existing wall with arch shape with new graphics- maybe it is not possible w/o using 3d program?

I was trying to see if I can export the static meshes (if that is what the shapes are called)

If that is the case I will stick to making normal rectangle signs

the UT editor = foreign language to me
I was also unable to export transparent areas- I tried to make a tga with alpha channel and then convert to dds- the clear area turned white
Image

User avatar
Mr Bean
Cock-docker
Posts: 2495
Joined: Sun May 04, 2008 7:35 am
Location: Above ground
Contact:

Re: SOL SIGNS- Att Belta

Post by Mr Bean »

Just find the texture used for the static-mesh and export. Don't worry about the alpha channel on statics as it's mapped out and the black areas won't show. What's the name of the static-mesh, and in what package is it? I have had success with this in past projects and would like to try and help.

*edit: Yes, the static-meshes=shapes
Image

Post Reply