SOL SIGNS- Att Belta

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Mr Bean
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Re: SOL SIGNS- Att Belta

Post by Mr Bean »

I 'dissected' it in Photoshop and got the 6 images. I have a 'material sequencer' texture created, but it only works if applied to a static mesh. When applied to regular geometry, it shrinks itself down really tiny and repeats the pattern like a thousand times. Working on it atm...
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Mr Bean
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Re: SOL SIGNS- Att Belta

Post by Mr Bean »

Ok, got it working. For some reason, when applied to geometry, it scales it as 1x1 pixels (even though it's 512x512). To fix it, it needs to be re-scaled every time it's applied to geometry. For example... in the following map, I scaled the image to 256x256 because that's what the geometry cut was. You can't see the results in the editor, but it does show up in game.
http://www.mediafire.com/file/2l6060yq4 ... man%29.ut2
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KatWoman
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Re: SOL SIGNS- Att Belta

Post by KatWoman »

8) that looks great BEAN thanks so much - did not think you could make it from dissecting the gif
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Mr Bean
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Re: SOL SIGNS- Att Belta

Post by Mr Bean »

np. i like a challenge :wink:
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CTC-JimRimya
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Re: SOL SIGNS- Att Belta

Post by CTC-JimRimya »

Looks great, Bean, but I don't think anyone's going to play that map. :)
"The abyss gazes also into you"

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mudpuppet
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Re: SOL SIGNS- Att Belta

Post by mudpuppet »

CTC-JimRimya wrote:Looks great, Bean, but I don't think anyone's going to play that map. :)
luLz , I like me a tight box , just a lil fella . . . .
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Mr Bean
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Re: SOL SIGNS- Att Belta

Post by Mr Bean »

CTC-JimRimya wrote:Looks great, Bean, but I don't think anyone's going to play that map. :)
LOL! Yeah... fail map :(
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CTC-Salchicha
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Re: SOL SIGNS- Att Belta

Post by CTC-Salchicha »

Mud...

a tight box indeed.
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All hail the Beef!

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WarDad71
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Re: SOL SIGNS- Att Belta

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