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Blocking Volume

Posted: Tue Oct 14, 2008 3:03 pm
by Mr Bean
Two issues I'm trying to resolve with blocking volume's properties:

1 - Blocking weapon fire (bullets, rockets, lasers, etc;)
2 - Holding up a wheeled vehicle (so it can drive across it without getting stuck)

Re: Blocking Volume

Posted: Tue Oct 14, 2008 4:42 pm
by CTC-JimRimya
Mr. Bean,
In order to block projectiles (weapon fire) do this:
Select the blocking volume in question
Look at its properties and open up the collision section
set block zero-extent traces to true

It should now block weapon fire and vehicles and vehicle fire.

Good luck!

Re: Blocking Volume

Posted: Tue Oct 14, 2008 7:57 pm
by Mr Bean
CTC-JimRimya wrote:Mr. Bean,
In order to block projectiles (weapon fire) do this:
Select the blocking volume in question
Look at its properties and open up the collision section
set block zero-extent traces to true

It should now block weapon fire and vehicles and vehicle fire.

Good luck!
That did the trick. Thanks again Jim.

Re: Blocking Volume

Posted: Tue Oct 14, 2008 8:24 pm
by Jeffrey
to make blocking volumes where vehicles drive on you have to make semi-solid brushes.

Take the red builder brush and click on "add special brush" in the left button bar.
Then set it on semi-solid and non visible. And press "Add".

The vehicle will drive over it as it does over normal brushes, very smooth. :>
(I'm just thinking it out of my head xD)