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Re: VCTF-[Id]-Hit&Run

Posted: Sat Feb 07, 2009 3:04 am
by -Id- iot
Hey Jim, can we get Beta6 on the public again please?

Re: VCTF-[Id]-Hit&Run

Posted: Sat Feb 07, 2009 4:28 am
by CTC-JimRimya
-Id- wrote:Hey Jim, can we get Beta6 on the public again please?
Sorry, I thought it was. It's up there now. Let me know if it crashes the server again ;(

Re: VCTF-[Id]-Hit&Run

Posted: Wed Apr 08, 2009 11:10 pm
by -Id- iot
i took out the Raptors. It is just much too easy to plasma a Hellbender rider off the Hellbender, and more often than not, people aren't willing to go into the enemy base to destroy the Raptor and clear the flag stand to make way for Hellbender runs. Removing the Raptor will take off some of the burden of the Hellbender run.

Still, every time I've played the map with people who actually Hellbender run with me or someone else, I have seen a successful Hellbender cap. It is not too hard to do, especially now.

I packaged this updated Hit&Run with my conversions, so it will be on the public as soon as the conversions are.