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Re: VCTF-[Id]-HedgeMaze

Posted: Sun Mar 29, 2009 9:01 pm
by CTC-JimRimya
-Id- wrote:I need opinions of lowering the height of the hedges. Right now I'm leaning towards lowering them by a third of the total height. This should allow Mantas to jump on and over them easily and a full shield jump can get you on top. What do you think?
Sounds like a good idea. I vote to also add avrils.

Re: VCTF-[Id]-HedgeMaze

Posted: Thu Apr 02, 2009 2:24 am
by -Id- iot
I have a new beta ready; it will be on the server as soon as Jim gets the time to put it up.

Changes:
Lowered hedge height by a third. Mantas can now easily jump on or over the hedges and a player can use a full shield pop to reach the top of a hedge.

Added an AVRiL and one AVRiL ammo pickup on the outermost side hedges close to the middle of the map.

Shortened the length of the map by taking out some of the hedges.

Replaced the Scorpion with another Raptor.

Spawn time on the Goliaths and Hellbenders raised to sixty seconds. Spawn time on Raptors raised to thirty seconds.

Switched Raptor and Goliath spawn locations.

Re: VCTF-[Id]-HedgeMaze

Posted: Mon Apr 13, 2009 3:03 am
by -Id- iot
Mr. Bean has optimized HedgeMaze for me, adding antiportals and distance fog. The distance fog will cut down on the incessant, cross map sniping and give the Raptors more freedom in the air.

Thanks to Mr. Bean for his help and support.

Re: VCTF-[Id]-HedgeMaze

Posted: Wed May 27, 2009 4:51 pm
by hirschigrad06
I don't like this map for VCTF however this map actually is totally awesome when it comes to TAM.

Re: VCTF-[Id]-HedgeMaze

Posted: Thu May 28, 2009 1:19 am
by badasp
hirschigrad06 wrote:I don't like this map for VCTF however this map actually is totally awesome when it comes to TAM.
Indeed. :D

Re: VCTF-[Id]-HedgeMaze

Posted: Sun May 31, 2009 8:49 am
by Ghosted
FWIW I still think it's way too easy and effective to do manta runs on the lower outside of the map. There should be motivation for the manta to fly through the center. I think maybe even removing the lower edges as a manta route would be better than having them. That way the manta is forced through the middle or up on the outer walls, both of which are much sketchier.

Re: VCTF-[Id]-HedgeMaze

Posted: Sun May 31, 2009 4:05 pm
by Mr Bean
I never thought of that. Makes sence though.

Re: VCTF-[Id]-HedgeMaze

Posted: Tue Aug 04, 2009 11:53 pm
by -Id- iot
An updated version of HedgeMaze should be on the server soon. Now there are a couple of extra pairs of jumpboots next to the double damage in the middle so you can get out of the middle section more easily. Also, thanks to the help of Mr. Bean, the hall of mirrors effect that you got when fully zooming in with the Lightning Gun and Hellbender is fixed.

Re: VCTF-[Id]-HedgeMaze

Posted: Wed Aug 05, 2009 11:28 pm
by -Id- iot
Changed the double arch on each side of the flag to a single arch directly behind the flag as per feedback from Badasp.