{Vex}Maps

Maps made by peeps other than CTC members.

Moderators: Admins, Map moderators

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

New Version
DM-[Vex]Beholder
Download: http://www.mediafire.com/?whye0wcgnomkl3i
Player: 2-6
Description:
-Small Map
-6 Spawn
-6 Health Charger
-1 Super Health Charger
-1 Shock Rifle
-1 Sniper Rifle
-1 Minigun
-1 Flak Cannon
-1 Rocket Launcher
-1 Link Gun
-2 Jump Pad
-4 Trap Door
-2 New room
-Final paths for bots
-Working lifts (Now stay 3 sec instead of 4)
-4 Ammo spawn for each weapons

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Mr Bean
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Re: {Vex}Maps

Post by Mr Bean »

Nice! The layout works better as a DM map i think. I like the lift trigger usage up top as it's the only way down other than jumping (long drop). The trigger radius (collision) should be increased to the size of the lift. As is I can stand on the edges and not go anywhere. There's a 'Radius View' function to visually see the Actor radius size in your Perspective View-port. Emitters on the jump pads would look good too.
Image

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

Mr Bean wrote:Nice! The layout works better as a DM map i think. I like the lift trigger usage up top as it's the only way down other than jumping (long drop). The trigger radius (collision) should be increased to the size of the lift. As is I can stand on the edges and not go anywhere. There's a 'Radius View' function to visually see the Actor radius size in your Perspective View-port. Emitters on the jump pads would look good too.
Well thanks to tell you the truth I copied the trigger from the modified version of my map you edited.
I tried to find the trigger actor class but there was too many of them. I obviously did not know about the trigger radius I though there would be a variable for it but I did not look it up enough I will fix my map right away.

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

Removed
Last edited by Vex on Tue Mar 15, 2011 11:44 pm, edited 1 time in total.

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

DM-[Vex]Beholder+
Fix:
Lower jump pad height
Lifts ranges from 96-180
Added emiters to jump pads
Download: http://www.mediafire.com/?9go005wz99587v7

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »


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Mr Bean
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Re: {Vex}Maps

Post by Mr Bean »

Yes!!!! Love the changes. Get with Belta (if you haven't already). This should be on a server.
Image

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

DM-[Vex]Beholder++
Changes
4 Jumpads
Lifts walls deleted
Changed 2 Spawn near lifts to opposite position
Download: http://www.mediafire.com/?6yedqbdekrangyt

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

Mr Bean wrote:Yes!!!! Love the changes. Get with Belta (if you haven't already). This should be on a server.
Actually I ask belta for idea and what people may like etc v3 is curently on server v4 is here http://www.mediafire.com/?6yedqbdekrangyt

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

DM-[Vex]Beholder+++
More Jump pads
More stuff related to textures
Download: http://www.mediafire.com/?3uzj8behqydh4gz

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Mr Bean
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Re: {Vex}Maps

Post by Mr Bean »

I get hung up on the static mesh used on the jump-pad. I'd turn off its' collision. Fun map!
Image

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

Mr Bean wrote:I get hung up on the static mesh used on the jump-pad. I'd turn off its' collision. Fun map!
Yeah ive noticed im gona turn the colision off for all of them im also retexturing abit probably gona do zone so you can know where your allies are.

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

New Version
DM-[Vex]Beholder+x
Texture Change
Removed Collision from Jump pads
Download: http://www.mediafire.com/?gmd8f0wzijta21x

Vex
Flak monkey
Posts: 31
Joined: Sat Jun 12, 2010 4:41 am

Re: {Vex}Maps

Post by Vex »

DM-Beholder[Vex]-b5
Download: http://www.mediafire.com/?52uib552sv6q0rq
Changes
Started Over 70% -Less Unused Poly
Jump pad collision dont block actor anymore (lol said this 4 time by now) this time its true though
Retextured again
Commencing on adding light
Changed Z factor for a few jump pads
Lowered the whole level by 256x256x256 - People falling will die less often allowing them to be thawed
Changed few other things added new platforms etc

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Mr Bean
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Re: {Vex}Maps

Post by Mr Bean »

Looks good. Easier on the eyes, and improved layout.
Image

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