All the anger I had when I made that initial rant is gone, thankfully... thanks for putting up with my venting, guys.
CTC-JimRimya wrote:You make all good points. Here are some thought I had while reading your post:
When you get into close firefights, you don't have to aim down the sight. The Famas and the AK74 (as well as the sub machine guns) work well like this.
Your combination of perks with the gun you use are important. For example, sleight of hand PRO gives you not only faster reload, but also faster aim down sight (ADS). If you use a silenced galil, use it with ghost or ghost pro. If you have ghost pro, your feet don't make any noise, and there is no red name over your head. I've surprised so many punks with this it's sick.
Play something besides TDM. DOM is hella fun, and the main reason I play COD. DEM is OK as well, but once that first point is destroyed, it's almost impossible to destroy the second point.
Note that the masterkey is only effective when fairly close. I tried it and use it a little when playing nuketown, but that's about it. Oh, also, don't play nuketown (resist it!)
COD, while more run and gun than Battlefield, is still not a run and gun as UT is. If I play UT then switch to COD, i play terrible for the first couple minute. I have to remember to crouch, move a little slower, and remember where people tend to hide. Again, knowing the maps is a lot of the battle. But knowing the way COD guns work is also important.
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You're right; close firefights don't require aiming down the sight. Those are my favorite in COD; the close firefights. I suppose that might be why Skidrow has always been my favorite map in MW2: it's always close-to-medium range, there's only two places where you can pick people off from long range and it requires you to use a simple and easily beaten strategy of continuously looking at one spot while aiming down the sight and holding perfectly still, not aware of the enemies coming up the stairs behind you. On that note, I RULE THAT HALLWAY ON THE SECOND FLOOR. THAT IS MY HALLWAY. THERE ARE MANY LIKE IT, BUT THAT ONE IS MINE. Anyway, the issue I had in Black Ops was the medium-to-long range encounters; it just seems like everyone else is faster than you at aiming. Maybe I just work better with keyboard and mouse, I dunno.
Mostly I used the Masterkey because I liked the underbarrel shotgun in MW2. I've been playing nothing but Hardcore mode (in MW2) after trying it out, and people discovered that the underbarrel shotgun has a
ridiculously large effective range in Hardcore, even more than the SPAS-12 has in Core. The underbarrel shotgun is USELESS in Core though, often taking two shots to kill even from close range. You just can't afford that delay with a pump-action.
Of course, the right perks for the guns are important. Dual wielding anything without Steady Aim is foolish, Scout helps a lot for snipers, Sleight of Hand has obvious good uses, Scavenger is great if you use grenades a lot or carry something without a lot of ammo. I think Black Ops had a better arrangement (as in which are in which tier, not which are available) of perks than MW2. In MW2, I had to choose between Marathon, Sleight of Hand, and Scavenger. In Black Ops, I can have all 3
It's not only better for that, but I find that choosing between perks in Black Ops is more of a strategic decision than it was in MW2. In MW2, the blue perk always came down to either Sleight of Hand, Scavenger, or Bling, the red perk (since I only play Hardcore) is ALWAYS Cold Blooded, and the yellow perk is usually Steady Aim and sometimes Ninja. In Black Ops, I have to really think about which orange perk would benefit me most: Sleight of Hand, Steady Aim, Scout (for the pro version's faster weapon switch), or Warlord.
I do play things besides TDM. I don't like Domination to be honest, and I haven't seen much of Demolition. But I gotta say, even when doing badly, in Black Ops there is nothing more fun than Headquarters. I
love it. It feels a bit frustrating when you lose in a landslide, but it feels so good when you win in a landslide, and when you're in the middle of a close match, you get that unique feeling that I think every "realistic" shooter should have; the feeling of importance, the feeling of the need for strategy and skill, that every small success like getting a kill brings you closer to winning, that you have a goal and you will carry it out no matter what. It's great. TDM will never compare to that.
I agree with you about Nuketown, it's not much fun. Too tightly packed for a real match. If you ever saw a Core match in MW2 on Rust, specifically a full TDM, it's the most hectic and unbalanced thing ever and it represents everything that was wrong with that game in one spot. Nuketown does similar things.
Lastly, with what you said about UT, I don't think it can be compared to Call of Duty at all. There's a noticeable divide in the FPS genre between two very different types of games. You've got the realistic shooters where you die from 4 shots from a full-auto rifle, like Call of Duty, Battlefield, and Medal of Honor. Then you've got the fantastical shooters like UT, Section 8, etc. where you can survive a rocket to the chest, but watch out for the 3 more coming after it. Halo is kind of in the middle I think, as it has all the aspects of the fantastical ones but still feels like one of the realistic ones somehow.
What really drew me into UT during the time I was playing it almost exclusively was the fact that I could have fun in the game even if I was doing terrible at it. It was a very carefree experience.
*phew* Okay, onward to Knave's post.
Knave_Skye wrote:Im sure if you have enjoyed the multiplayer up til now, you wont be dissapointed. I just dont like that CoD is kinda what Wow is for the MMO genre. A incredibly "accessable" game that anyone and their Grandma can enjoy, that every other person in the genre tries to emulate in hopes of capturing their success, while those who take risks rarely make it out of the "indie" level of success.
I haven't played WoW honestly, but I feel like the FPS that comes closest to being an MMO without going all the way like Combat Arms (which literally is an FPS MMO) is Team Fortress 2. Between the thousands of available servers, the free-to-play experience, the hundreds upon hundreds of items, the cash shop for getting items quickly when they can also be acquired by other means, the risk of trade scammers, and the fact that there are so many items that some of them have become de facto currency and (because of this) the game has its own economy, it's more like an MMO than any other non-MMOs I've seen.
It seems that because of years of writing essays, thus giving me practice in the habit of stretching what I say to fill multiple pages, I am now unable to be concise. Oh well.