Lol, I know what he was saying WD. I was just disagreeing with him, I don't believe controlling DD is abusing a map.
No idea what it is called Belta, can't remember. Maybe enhanced scoreboard?
VCTF-CTC-Al-halal_Mosque
Moderators: Admins, Map moderators
Re: VCTF-CTC-Al-halal_Mosque
Great idea, I had forgotten about that. I went and played @ VM and your right it'll helps. Hey Jimmy, check it out. Thanks V.vivr wrote:No idea what it is called Belta, can't remember. Maybe enhanced scoreboard?
Now back to the thread, sorry Jim.
Re: VCTF-CTC-Al-halal_Mosque
if its in the map, use it. if its not in the map, use something else. thats what makes vctf (and all the different maps) fun. there are so many cool things to do.
however, this map doesnt play well with few players (like 4v4).
however, this map doesnt play well with few players (like 4v4).
Re: VCTF-CTC-Al-halal_Mosque
looks good, havent played this one yet.
Re: VCTF-CTC-Al-halal_Mosque
I mentioned elsewhere that I love the look. I have some constructive criticism.
1) I understand wanting to slow down hitscanners, but putting hitscan weapons in the back of the base has the following effect
- If you want hitscan you have to run to the back of the base, which slows down your pace and is frustrating
- If someone takes your flag, and kills you in the process, basically the only way you can get them after you respawn is with hitscan. Since you have to run to the back of the base they're basically home free by the time you get it.
2) I think maybe the middle could be shortened. The area feels dead for some reason. Maybe open up the doors more or something? Seems like the action is inhibited there. I rarely fight there and it seems like a long walk with nothing going going on.
I like how you put little obstacles that make it harder for manta runs. The above tweaks may help, not really sure though, not a mapper
1) I understand wanting to slow down hitscanners, but putting hitscan weapons in the back of the base has the following effect
- If you want hitscan you have to run to the back of the base, which slows down your pace and is frustrating
- If someone takes your flag, and kills you in the process, basically the only way you can get them after you respawn is with hitscan. Since you have to run to the back of the base they're basically home free by the time you get it.
2) I think maybe the middle could be shortened. The area feels dead for some reason. Maybe open up the doors more or something? Seems like the action is inhibited there. I rarely fight there and it seems like a long walk with nothing going going on.
I like how you put little obstacles that make it harder for manta runs. The above tweaks may help, not really sure though, not a mapper
Friend + Friend + Friend - Titanfall = -1
Re: VCTF-CTC-Al-halal_Mosque
I just downloaded the map and played it and it looks very nice and
the background music fits the map just right.
the background music fits the map just right.