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VCTF-MB-Hydro(beta4)

Posted: Wed Aug 05, 2009 11:00 pm
by Mr Bean
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http://www.mediafire.com/file/jdz2fei3j ... beta4).rar

This is the newest creation from MB Studios™. Influence by IntenseBone and Veniis, this project started from a simple sketch on a napkin during my lunch hour at work. After carving a layout I had something that looked like this...
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Yes, it's crap. While I was indeed happy with the way it was going, I knew I needed some help in the department of texturing, static mesh placement, and lighting. I didn't want to settle for anything but the best in the business. These are the results from some real pros...
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As hard as I try, I could never have gotten these result by myself. It's a real joy and honor to work with JimRimya & Salchicha. In my opinion, this map contains some of their best work. Thank you sooooo much.

I'm really stoked about the end results. I hope the community has fun with this map and shares my enthusiasm. GL&HF!

Re: VCTF-MB-Hydro(beta1)

Posted: Wed Aug 05, 2009 11:27 pm
by -Id- iot
Looks great and I am sure it will play great. Good work, Bean, and good work, Jim and Sal.

Re: VCTF-MB-Hydro(beta1)

Posted: Thu Aug 06, 2009 12:58 am
by x-GAMBIT-x
Yeah Nice one Bean it's on server now can't wait to try it out more.

Re: VCTF-MB-Hydro(beta1)

Posted: Thu Aug 06, 2009 7:01 am
by Mr Bean
I got some input tonight. One of the complaints I heard was fps. I've just finished optimizing it and fps is much better. A few of the emitters were resource hogs, so I've optimized a few of those as well. I still have a little more to do though. I'm going to put two new emitters and rework the player starts. Players as is always spawn at the base making it a bit defense heavy. I think a beta2 will be out in a couple days.

A few people have mentioned they'd like a way to get on top of those high pipes. I actually had something like that on an earlier alpha version. If foot runs seem to hard to do, I might put that back in.

Any other input is welcome.

Re: VCTF-MB-Hydro(beta1)

Posted: Thu Aug 06, 2009 7:20 am
by CTC-Salchicha
It's so much more more rewarding to work with a team of people. Really, it's always great to work on the maps Bean.

Thanks for the nice compliments from all.

Enjoy and know that steps are being taken to ensure better fps. Bean has already updated it. Nice!

Re: VCTF-MB-Hydro(beta1)

Posted: Fri Aug 07, 2009 2:32 am
by Linkon
I like this map +!

Re: VCTF-MB-Hydro(beta1)

Posted: Fri Aug 07, 2009 7:11 am
by CTC-JimRimya
How is the optimizing coming along, Bean?

Re: VCTF-MB-Hydro(beta1)

Posted: Fri Aug 07, 2009 4:47 pm
by Mr Bean
I've made some headay, thanks. It should be about ready now. Check PM.

Re: VCTF-MB-Hydro(beta1)

Posted: Fri Aug 07, 2009 7:13 pm
by CTC-JimRimya
Got it. New version on both servers. Looks great, Bean!

Re: VCTF-MB-Hydro(beta1)

Posted: Sat Aug 08, 2009 12:59 pm
by el_sicario
Great map! Played it in last nites pug. Good times

Re: VCTF-MB-Hydro(beta1)

Posted: Sat Aug 08, 2009 8:02 pm
by Mr Bean
*BUMP* Beta2 is up top now.

Re: VCTF-MB-Hydro(beta1)

Posted: Mon Aug 10, 2009 2:23 am
by vapor
id suggest maybe adding a tunnel similar to ooges that has an entrance in mid water and comes out behind those barrels behind the flag

great map though lots of fun in the pug

Re: VCTF-MB-Hydro(beta1)

Posted: Mon Aug 10, 2009 8:51 am
by Mr Bean
Thanks for the compliments, and ideas. I'll look into putting another water tunnel to the flag area. Something else that's been on my mind is dropping the tank. The flag is set back far enough and has those big pipes on either side which provides an asset to the defence.

Re: VCTF-MB-Hydro(beta1)

Posted: Mon Aug 10, 2009 10:09 am
by -Id- iot
Removing the Goliath is a good idea.

Re: VCTF-MB-Hydro(beta1)

Posted: Thu Aug 13, 2009 9:04 pm
by vapor
-Id- wrote:Removing the Goliath is a good idea.
since id wants it out...keep it in and add a levi