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VCTF-MB-Weltraum-v1

Posted: Fri Oct 02, 2009 8:21 pm
by Mr Bean
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Title: VCTF-MB-Weltraum-v1
Min/Max players: 6/18
Standard Weapons: All (except classic sniper rifle, spider mines, and grenades)
Super Weapons: 2 Redeemers
Vehicles: 1 Scorpians, 1 Hellbender, 1 Raptor, and 1 Manta

Download: http://www.mediafire.com/file/mdowzzhrq ... aum-v1.rar
Filesize: 34.38MB

Description: A fairly straightforward layout with lots of options for both the foot runner and vehicle use. Two redeemers can be obtained in the big outer hallways with an elevator jump. I used ideas and suggestions from Admins: JimRimya & Salchicha, and Community Contributers: Ghosted, badasp, & Prism. A special thank you goes out to these five gentlemen.

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Re: VCTF-MB-Weltraum(beta1)

Posted: Fri Oct 02, 2009 8:53 pm
by CTC-Salchicha
Bean-

"I think I'm going to take a break...I'm done"

So glad you're not man, this looks like it will be a hell of a lot of fun. Keep 'em coming bro.

Re: VCTF-MB-Weltraum(beta1)

Posted: Sat Oct 03, 2009 12:02 am
by Mr Bean
CTC-Salchicha wrote:Bean-

"I think I'm going to take a break...I'm done"

So glad you're not man, this looks like it will be a hell of a lot of fun. Keep 'em coming bro.
LOL! I've said the same thing a few times. Whatever your ventures become Sal, you have a fat porfolio of gems. Thanks for the maps, the guidance, inspiration, and friendship.

Re: VCTF-MB-Weltraum(beta1)

Posted: Sat Oct 03, 2009 5:10 am
by CTC-JimRimya
Looking good Bean! Nice work...

Re: VCTF-MB-Weltraum(beta1)

Posted: Sat Oct 03, 2009 5:12 am
by CTC-Salchicha
Bean, that was what you said to me in the quotes, lol!

I'm saying keep 'em coming!

Got a couple new maps on the way as we speak.

Re: VCTF-MB-Weltraum(beta1)

Posted: Sat Oct 03, 2009 8:09 pm
by Mr Bean
:oops: Oh. I'll have to lay off the acid. :oops:
...and likewise to you... keep them gems coming.

One flaw I've noticed is if I go through a portal to where someone else is still standing... I get killed. I was thinking of having the portal actor at the top of a small steep ramp. This way the player will spawn, then slide down out of the way. I think the portals should be spread out some more as well.

If any other issues are noticed, please post so I can fix them. Thanks.

Re: VCTF-MB-Weltraum(beta1)

Posted: Sat Oct 03, 2009 9:52 pm
by CTC-JimRimya
Yeah, I noticed the 'teleporter fragging' as well. You could also hover the destination teleporter over the ledge (like 64 units or a little more) and the player will fall down to the ledge when he teleports. If another player comes along, he'll just land on the first player's head.

Re: VCTF-MB-Weltraum(beta1)

Posted: Sat Oct 03, 2009 10:10 pm
by Ghosted
I have one small bit of feedback. The map is very manta run heavy. It would be nice if the bender spawned closer to the flag. For an unorganized team, it's kind of a pain to drive it down from where it is now.

Re: VCTF-MB-Weltraum(beta1)

Posted: Wed Oct 07, 2009 7:47 pm
by -Id- iot
Only got to play the map once in the PUG two weeks ago--I have been gone since then--and it played very well. Very offense heavy (a good thing, as it will decrease chances of a stalemate); nice balance between Manta runs and foot runs; nice pick up lay out; nice aesthetics; vehicle placement is very good; a few tricks for people to learn that will hopefully enhance their enjoyment of the map; great size.

I love Tropopause and feel that it is one of the best maps out there, now Weltraum has a chance to equal it or surpass it. Good work, Bean.

Re: VCTF-MB-Weltraum(beta1)

Posted: Wed Oct 07, 2009 8:17 pm
by lil Sin
awesome map Mr. Bean, i played it the 1st time on the server , your skills are truly elite i salute you and your hard work :D

Re: VCTF-MB-Weltraum(beta2)

Posted: Sun Oct 11, 2009 11:15 pm
by Mr Bean
*bump*

Beta2 is downloadable at the top now. Too many revisions to name. GL & HF

Re: VCTF-MB-Weltraum-v1

Posted: Wed Oct 21, 2009 7:23 pm
by Mr Bean
The final version is done: http://www.mediafire.com/file/mdowzzhrq ... aum-v1.rar

The main difference between beta2 and the final is purely visuals and Level Summary data. New pics are at the top of this thread.

Re: VCTF-MB-Weltraum-v1

Posted: Wed Oct 21, 2009 9:13 pm
by CTC-JimRimya
Nice job on the updates. Map now on both servers. Thanks again!

Re: VCTF-MB-Weltraum-v1

Posted: Wed Oct 21, 2009 9:49 pm
by Ghosted
Looks great Bean. Nice job.

Re: VCTF-MB-Weltraum-v1

Posted: Wed Oct 21, 2009 10:24 pm
by -Id- iot
CTC-JimRimya wrote:Nice job on the updates. Map now on both servers. Thanks again!
That was quick. Any chance I could get my maps on the servers that quickly if I sent them to you?