Page 1 of 1

VCTF-MB-Pharaoh

Posted: Fri Aug 27, 2010 4:35 pm
by Mr Bean
Pharaoh is on the pub now. It's a medium sized map with not much of a view from one base to the other. Lots of cover, so this will probably be mostly a foot run map. Much thanks to Sal for his help with statics and textures, and thanks to Jim for his insight. Here's a rundown...

Vehicles
2 scorps
2 mantas
1 bender

Weapons
LG
shock
mini
link
rocks
flak

Super Weapons
deemer

Download: http://www.mediafire.com/file/lop3099tr ... aoh-v1.ut2

ImageImage
ImageImage
ImageImage

Re: VCTF-MB-Pharaoh

Posted: Fri Aug 27, 2010 4:37 pm
by WarDad71
Ready to rumble 8)

Re: VCTF-MB-Pharaoh

Posted: Fri Aug 27, 2010 5:21 pm
by Ghosted
I know you get praise for every map you put out, but man...

I was running around this last night without knowing you made it, here are a few thoughts that ran through my mind:

"I'm amazed at how many great map makers there were for this game"
"Jesus, look at the detail on these scarabs, someone took a lot of time and care on this single hallway"
"Those emitters under the flag look awesome"
"Look at all these jump pads, this is going to take me a while to explore"
etc.. etc..

Mentioning this so you know these compliments aren't because you're the Bean, but are all directed at your map making abilities. Seriously man, this is the most mature map I've scene from you from a pure aesthetics standpoint. The mood, the lighting, the details are all spot on. Game play was good as well. Hard to pin down, but I felt the pacing matched the mood.

You mentioned a possible career in programming, have you thought about one in level design? You already have a portfolio.

Bravo!

Re: VCTF-MB-Pharaoh

Posted: Sat Aug 28, 2010 4:11 am
by CTC-JimRimya
Great map that plays great too. I wouldn't change a thing at this point.
Great work!

Re: VCTF-MB-Pharaoh

Posted: Sat Aug 28, 2010 4:46 am
by CTC-Salchicha
I played this last night on the pub and the map played awesome. I had a great time on a manta or on foot and you definitively had to communicate when the other team had your flag.

I'm always so willing to help you Bean. You have a way with flow for sure. The way it turned out in the end is super.

Great!

Re: VCTF-MB-Pharaoh

Posted: Sat Aug 28, 2010 6:43 pm
by vivr
Haven't played it yet on the server but it looks nice. FYI..you can still lift jump bezerk across the top even with your turrets up there.

Re: VCTF-MB-Pharaoh

Posted: Sat Aug 28, 2010 7:33 pm
by Beltamaxx
BRAVO.

Re: VCTF-MB-Pharaoh

Posted: Sat Aug 28, 2010 8:34 pm
by rimmer59
vivr wrote:Haven't played it yet on the server but it looks nice. FYI..you can still lift jump bezerk across the top even with your turrets up there.
then get a Ion satalite that counts down from 5.4.3.2.1.0=BOOOOOOOOOOOMMMMMMMM!!!!!!!!!!

Re: VCTF-MB-Pharaoh

Posted: Tue Aug 31, 2010 3:34 am
by badasp
Map looks very nice. Things can get a bit cluttered in the center but that also makes for nice cover for foot runs. Certainly different than typical wide-open maps that get a lot of playtime. Nice job on creating something different.

Re: VCTF-MB-Pharaoh

Posted: Tue Aug 31, 2010 2:22 pm
by rimmer59
Not the Ion satalite...the Taggeting Ion Satalite...So If you go up there...It starts to count down...and make sure that you can return the flag when it gets dropped.

Re: VCTF-MB-Pharaoh

Posted: Fri Sep 16, 2011 7:50 pm
by WarDad71
THIS MAP IS A LOT OF FUN

the more I play it and am learning the nooks and crannys...it's really growing on me :D 8)


Great work Mr. Bean!

Re: VCTF-MB-Pharaoh

Posted: Fri Sep 16, 2011 9:49 pm
by Ghosted
Bump needs more playtime. Someone request it next time on a full server and I'll put it up.