In the mean time I'd recommend clearing your cache if you haven't. Just empty out this folder:
"(My) Documents\My Games\Unreal Tournament 3\UTGame\Cache"
I'm thinking I may be causing versioning issues by putting new versions of scripts with the same names up. It's just a guess, but I think that's why clearing your cache fixes things. Any further script updates will have versions in the name to avoid conflicts.
I also defaulted the server to TAM on restart. I only use one mutator on TAM vs. like 10 on VCTF. I'm hoping this will help stability as well, since less mutators running means less potential conflicts. I changed maps about a dosen times after these changes and didn't see any of the issues we saw while playing.
Sin, I know you were having a hard time getting on. I'd recommend deleting your cache and if you're still having issues, stay on vent and I'll help.
Anyhow, hopefully I'll get this all ironed out anyways and the server will be more stable. It is kindof a pain hosting all those gametypes because they do conflict
