Pharaoh is on the pub now. It's a medium sized map with not much of a view from one base to the other. Lots of cover, so this will probably be mostly a foot run map. Much thanks to Sal for his help with statics and textures, and thanks to Jim for his insight. Here's a rundown...
I know you get praise for every map you put out, but man...
I was running around this last night without knowing you made it, here are a few thoughts that ran through my mind:
"I'm amazed at how many great map makers there were for this game"
"Jesus, look at the detail on these scarabs, someone took a lot of time and care on this single hallway"
"Those emitters under the flag look awesome"
"Look at all these jump pads, this is going to take me a while to explore"
etc.. etc..
Mentioning this so you know these compliments aren't because you're the Bean, but are all directed at your map making abilities. Seriously man, this is the most mature map I've scene from you from a pure aesthetics standpoint. The mood, the lighting, the details are all spot on. Game play was good as well. Hard to pin down, but I felt the pacing matched the mood.
You mentioned a possible career in programming, have you thought about one in level design? You already have a portfolio.
I played this last night on the pub and the map played awesome. I had a great time on a manta or on foot and you definitively had to communicate when the other team had your flag.
I'm always so willing to help you Bean. You have a way with flow for sure. The way it turned out in the end is super.
Map looks very nice. Things can get a bit cluttered in the center but that also makes for nice cover for foot runs. Certainly different than typical wide-open maps that get a lot of playtime. Nice job on creating something different.
Not the Ion satalite...the Taggeting Ion Satalite...So If you go up there...It starts to count down...and make sure that you can return the flag when it gets dropped.