New Patch Due Soon

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badasp
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New Patch Due Soon

Post by badasp »

http://www.callofduty.com/board/viewtop ... q942f5ogq5
IN PROGRESS

* • Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
* • Incomplete server browser results.
* • Improvements to Quickmatch results (with better ping and reduced lag)..
* • /connect
* • /reconnect
* • Improved threading performance on computers with only 2 cores.
* • Fixed random freezes in certain computer configurations.
* • Increased reserved slots to 9.
* • Changed reserved slot kicked message to be more informative.
* • Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* • Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* • Array: Added collision to prevent players from partially clipping into a tree
* • Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* • Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* • Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* • Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
* • Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* • Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* • Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
* • Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* • Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* • Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* • User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
Fixed browser and spawns are nice. Getting rid of the random crashes will help as well. Hopefully the dual core and GPU enhancements will solve the stutter and low performance for those plagued with such issues.

As to when this patch will be released is beyond me, this is just to keep users up to tab with what Treyarch is working on. Hopefully the patch is soon.
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Ghosted
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Re: New Patch Due Soon

Post by Ghosted »

Nice. I like the reserved slot expansion. Did the ability to switch teams ever get released?
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vivr
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Re: New Patch Due Soon

Post by vivr »

* • Improved threading performance on computers with only 2 cores.

/waiting to see

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CTC-JimRimya
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Re: New Patch Due Soon

Post by CTC-JimRimya »

Nice! You beat me to it, Bad. I hope these fixes come out soon.
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Mr Bean
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Re: New Patch Due Soon

Post by Mr Bean »

I'm hoping they take out the RPG's and knife kills. I hate playing against those guys *sigh*
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badasp
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Re: New Patch Due Soon

Post by badasp »

Supposedly coming out next week:
Patch is in QA. Includes optimizations, team switching on ranked matches, exploit fixes, and more. Should go live next week.
http://twitter.com/pcdev/status/12938652862652416
12 player and mixed hardcore playlists coming too.
http://twitter.com/pcdev/status/12943977267339264

Gameservers announcement:

http://forums.gameservers.com/viewtopic ... 5&p=208440
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badasp
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Re: New Patch Due Soon

Post by badasp »

Patch is out! Restart steam and it will download.
Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Call of Duty: Black Ops
Improved threading performance on computers with only 2 cores.
Additional performance optimizations
Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
Fixed random freezes in certain computer configurations.
Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
Allow Team Change grace period at start of match (server admin option).
Added 4 more reserved slots (server admin option)
Added /connect
Improved quickmatch results (server side change)
Fix for watching films through Combat Record
Fixed compassSpectatorsSeeEnemies exploit
Fixed 3rd person fov exploit
Fix for infinite supply drop exploit.
Fixed crosshair flickering when stereo is active.
Various spawn improvements
Various sound improvements
Fix for Zombies – Teammate shadows not displayed properly.
Fix for radar not staying on in One in the Chamber when it should.
In a Domination match, the Position Secured medal is no longer delayed.
'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
Fix for choppy final killcam in dedicated servers.
Various map glitches fixed.
Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
Added mixed hardcore playlist
Added mixed barebones playlist
Added 12 player versions of all playlists

Rcon
Reduced timeout values. Connect (or failure to connect is faster).
Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.
Added Settings and Console tabs for Ranked servers.
Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server.
Added version number to the title bar.
Fixed a bug where UI state didn’t persist after switching to another server.
Added “disconnect” button.
Fixed map “set” to not use admindvar.
Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.
Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error.
Truncated all message fields to 140 chars.
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Knave_Skye
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Re: New Patch Due Soon

Post by Knave_Skye »

Its true, 12 man servers, smoother killcams, team changing...and second chancers getting what the deserve:

Ok so that had nothing to do with the patch, but still!......and this is how i feel about all the drop shooters:

That should happen every time :D
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CTC-JimRimya
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Re: New Patch Due Soon

Post by CTC-JimRimya »

LOL! Love the grenade to the nuts in that killcam! Priceless!
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