I really like your Wilford Brimley drawing, Knave. Too bad there's no way to share emblems. I'm lucky if I can draw stick figures, let alone something like that.
I'm really liking this COD. Yeah it's more of the same but the game feels real good and runs well (at least for me). I just wish they released a balance patch so 90% of the people wouldn't be running around hip-firing laser SMG's. If they get the balance right I think this certainly can be considered one of the best COD's ever (no pun intended).
New updates List
Call of Duty: Black Ops II PC Updates
December 14, 2012 Update for Singleplayer, Muliplayer, and Zombies
Global Changes:
Improved loadtimes when using AMD hardware
Fix for issues when binding mousewheel to fire
Using arrow keys to adjust Mouse sensitivity will increment the value by .01
Fix for some instances of "Error quit was not requested in the main thread"
Fix for issues with 16:10 displays
Fix for TXAA not disabling when an unsupported card is detected
Improvements to ambient occlusion
Increased Friends list limit to 300
Joinable friends now sort to the top of the friends list
Users now have the ability to unlink youtube accounts.
Added SFX to sliders in options menu
Fix for knife lunge not working when a gamepad is connected
Improved film rendering stability and made progression bar more accurate while rendering a film.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Fix for issues with changing the gamepad Button Layout in theater
Fix for Party host receiving infinite "Reconnecting to Party" message when clicking on "Bring Party" in a post-match lobby.
Campaign Changes:
Fix for crash that could occur during credits
Fix for freeze when unlocking Death From Above achievement
Multiplayer Changes:
Matchmaking improvements
Added Hardcore Kill Confirmed playlist to the Hardcore category
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Fix for incorrectly being able to purchase an 11th Create a Class slot
Collision and clipping fixes on all maps
Fixed a number of new UI error messages reported by users.
Improved CoDTV sort filters for browsing content
Players can now render films in addition to clips
Removed incorrect SFX for placing from party games
Fixes for issues with codtv images not loading in
Bots no longer count towards the party size limit in Custom Games
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to “View Playercard” from League solo leaderboards.
Map exploit fixes in Meltdown
Fixes for errors on Express when the train arrives
“Drop Shot” medal is no longer awarded after standing back up.
Fix for escort drone cuing incorrect audio
Added voice chat volume controls
CoDTV video playback improvemnts
Fixes for out of sync audio issues in rendered videos
Fixes for rendered clips showing the wrong length on youtube
Fixes with "Hacked" items not targeting the correct team
Shadows seen through sniper scopes now render more correctly.
Fix for Hijacked minimap displaying incorrectly
Fix for some equipment not being destructible by Friendly Fire in Hardcore mode
Fix for final killcams not displaying properly if it is an "Assisted Suicide" kill.
Fix for Bomb Defuser Challenge not progressing properly
Fix for Hero Medal not appearing in game at the correct time.
Fix for XP bar in League Play not displaying correctly
Fix for teams being kicked from league play when matched against a previously played team
Fix for crash when getting disconnected while viewing the like/dislike menu of a screenshot
Fix for partial loss of functionality when theater is started while a party member is in emblem editor
Fix for Arch Nemesis challenge unlocking incorrectly
Addressed issues which prevented some master challenges from being completed.
Fix for friends list showing the wrong rank icon for players
Fix for Escort Drones spawning under the map
Added a fail-safe to prevent spawn trapping in CTF.
Fix for floating corpse models on some maps
Players can now copy a custom class to the extra prestige slot.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Fix for issues with having Assault Shield and no secondary weapon
Thermal vision overlay no longer appears using the VTOL glitch.
Fix for players not being able to capture their own Care Packages when using the Black Hat PDA in FFA
Fix for Camera Marker slide bar not functioning correctly
EMP grenades no longer affect the CODcaster HUD.
Fix for SFX that plays when player gets in the top 3 in FFA
Increased sight checks on turrets to improve spawning algorithms.
Multi-team games no longer count as a tie if an entire team quits.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Precision challenge “Wet Work” will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the “Synchronized Attack” challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Clan tag is no longer locked immediately after prestige.
Fixed an area in Express where K9 Unit dogs could get stuck.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Players can no longer stand on invisible collision in Carrier.
MP Gameplay Balancing:
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.
Scorestreaks:
UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay
Equipment/Grenades:
Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault Rifles:
All: reduced idle sway for more reliable long-range aiming.
M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
M8A1 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols:
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
"Death is not the greatest loss in life. The greatest loss is what dies inside us while we live."
-- Norman Cousins <{CTC}>Knave_Skye
That is a heck of a lot of updates. Treyarch has been hard at work for us. That's what I love about those guys. Infinity Ward... feel free to suck a fat one.
I've always wondered what 'ambient occlusion' is as it's an option in the graphics settings. If there are any that share my retardedness, I found this article to be a good explaination: http://www.independentdeveloper.com/arc ... _occlusion
As always Knave, nice find & thanks for posting.
* edit: Looks like the SMG's got nerfed... Yeah!!!
The first bit of DLC for Call of Duty: Black Ops 2 has been leaked online.
The expansion is titled 'Revolution', and if the leaked promotional images (via MP1st) are to be believed, it will contain four new multiplayer maps and one new map for the zombies mode.
The new MP maps are called Hydro, Downhill, Grind and Mirage, while the zombies map is named Die Rise. And you'll be able to run around levels wielding the new Peacekeeper SMG.
Another leaked image states that the Revolution expansion will come to Xbox 360 on Tuesday, 29th January, and will be an exclusive for a limited amount of time.
Just what this game needed, more SMG.
"Death is not the greatest loss in life. The greatest loss is what dies inside us while we live."
-- Norman Cousins <{CTC}>Knave_Skye
I like the new gun. Hopefully it drives more people to get the dlc so we can actually play the new maps online. Speaking of online, I haven't seen you around Mr. Skye. We're you a bad boy, and got grounded from video games?
For those who still care, the release date is available....and if it makes you feel better, there is now a community treated worse than us by Activison.
After weeks of being exclusively available for Xbox 360 owners, Call of Duty: Black Ops II fans playing on PC or PS3 now have a date to look forward to for their chance to buy the game's Revolution package of downloadable content – Thursday, February 28. Still no word on when (or if) this same content will come to the game's Wii U version, however.
"Death is not the greatest loss in life. The greatest loss is what dies inside us while we live."
-- Norman Cousins <{CTC}>Knave_Skye